Since 1979, ESPN has sought to be the worldwide leader in sports coverage and media innovation, remaining at the forefront of changing consumer habits and emerging technologies. One year ago, the company introduced the ESPN Edge Innovation Center, effectuating a new standard to power sports media innovation through robust partnerships with companies centered around connectivity, technology and consulting. In conjunction with this new branch of the company, the ESPN Edge Conference was created to inform sports media professionals and partners about the work the company is doing to fulfill its mission of serving the sports fan anytime and anywhere.
“We’re on to year two, and I’m here to guarantee no sophomore slump this time,” said Around the Horn and conference host Tony Reali. “I have no doubt you’ll feel the impact when you see the ways we can unleash technology to power content; the way we can partner in cultivating our minds to championing innovation.”
ESPN Head of Sports Business and Innovation Mark L. Walker shared some of the company’s achievements over the last year in the “Powering the Future of Sports Media Innovation” session of the conference. The ESPN Edge Virtual Lab, for example, was created to test new technologies with internal stakeholders and implement them on programming. Around the Horn was the first half-hour program to implement augmented reality.
The company experimented with volumetric video broadcasting technology in a matchup between the Dallas Mavericks and Brooklyn Nets last season, allowing fans to see the game in 3D and from more camera angles than were previously realistic. The network’s broadcast of the NBA Finals also utilized innovative technology and hardware to change the way the game is presented, virtually placing elements and video around venues to be captured by drones and other cameras.
“As innovation across infrastructure, networking and computing enable more immersive digital experiences than previously possible, ESPN is utilizing the breadth of its rights and partnerships… to create future-state experiences that enable the most immersive, connected communities for our fans,” Walker said.
Accenture partnered with ESPN to help transform the fan experience. The company has over 721,000 employees and maintains two schools of thought regarding innovation known as “Big I” and “Little I.” While the latter relates to continuous levels of improvement every day, the former refers to transforming a space and doing something never before seen. In order to do that though, diversity within the company is an essential part to ensure different perspectives and backgrounds are considered relating to company decisions.
“You can’t innovate unless you are diverse,” said Julie Sweet, chair and chief executive officer of Accenture in a panel moderated by Mike Greenberg. “As you look across what’s happening now, there’s so much opportunity with technology, the use of data, AI and there are so many challenges and opportunities so companies are taking much more seriously not just the words, but moving to action. They believe they cannot serve these new markets and take care of these challenges unless they have different thought at the table.”
The ESPN network of platforms spans across traditional and modern approaches to content dissemination and aims to meet the fan where they are. As an example, Formula One Racing, a sport quickly rising in popularity, is being used by the company and its partners as a case study of creating multiplatform content engaging and informative to consumers.
StatusPRO Technology is one of the companies looking to reach consumers, but it also has positioned its product to appeal to those within the National Football League as a training mechanism. Started by former NFL wide receiver Andrew Hawkins and Division I quarterback Troy Jones, the company launched NFL Pro Era, the first ever fully-licensed NFL virtual reality game. Moving from being football players to founders of a technology company, the duo seeks to implement augmented reality, mixed reality and virtual reality into the game experience for both athletes and fans. Andrew Hawkins, co-founder and president of StatusPRO, found himself interested in the technology after he saw a hologram of Tupac at the Coachella Valley Music and Arts Festival; the challenge was how to apply it.
“I started building a mobile application that will connect anybody with relevant experience with the people who would value it,” Hawkins said in a panel moderated by Molly Qerim. “If you wanted to have a sports media sector of it, people who want to be in Molly’s shoes could subscribe to get feedback [and] mentorship.”
After being approached by two non-athletes about this type of technology potentially being able to shift the sports landscape, Jones analyzed it more thoroughly and came to the conclusion to try to revolutionize the space as well.
“I said, ‘Hey, this can really disrupt sports [and] help athletes get better, but also helps and gives them experiences they’ve never had,’” Jones expressed. “We believe this is the future of computing and how people will interact with the internet and content.”
The Baltimore Ravens were the pilot team for the technology developed by Howard and Jones’ team, and utilized its quarterback, Lamar Jackson, to produce a special experience centered around his versatility and athleticism. Aside from that though, he is indicative of authenticity to the consumer base and gives the platform to market its mission of pioneering gaming and training in ways never before realized. The challenge comes in getting people to realize that what they perceive to be in the future is actually here in the present.
Through its 5G technology, large bandwidth and low latency, Verizon has helped ESPN transform fan experiences around the world in addition to broadcast production. The company figures to accelerate the speed at which changes can be made and presented to consumers and seek to use the technology to immerse fans within the game instead of having them passively observe the action. An example of such integration is the 2022 X Games Aspen mobile application where the company was able to exploit second-screen technology and alternate viewing experiences to transform the viewing experience for fans.
Verizon’s 5G technology allowed for ESPN to place unique types of cameras in locations never before accessible along with those with 180° and 360° degree capabilities. Upon analysis of application data, the average session length was found to be 20 minutes and two-thirds of users returned for a second time. The network surmises experiences like these could alter the direct-to-consumer approach to media innovation for years to come.
“There was so much work that had to be done [and] it just doesn’t happen without a lot of coordination and a lot of teamwork. I think that has been what’s made this partnership, at least from my perspective, really special,” Tim Reed, vice president of programming and acquisitions at ESPN, said. “At the end of the day, we all wanted to work towards creating something really unique for our fans and an experience that we all could be really proud of.”
One way audiences are becoming more engaged in sporting events is by having a stake in the game through betting. As more states move to legalize the activity following the U.S. Supreme Court decision in Murphy v. NCAA (2018) delegating the regulatory power to the states, content providers such as ESPN have observed its proliferation in popularity and subsequently built studios in Las Vegas while implementing betting segments within studio and live game programming.
“ESPN is the number one, most trusted brand in sports,” said Mike Morrison, vice president of sports betting and fantasy at ESPN. “We’re setting records on digital with the ESPN App, on streaming and social media as a sports publisher and [as an] editorial journalism platform. ESPN’s brand and the trust people have in it offers ESPN the opportunity to further lean into sports betting.”
The outcome of games and performance of athletes can change in an instant and, subsequently, the outcome for bets whether they be props, parlays or teasers. Just as it is difficult to accurately predict the outcome of a sporting event, it is also hard to project the growth of certain industry trends – part of the reason why ESPN decided to view the growth of sports betting and be ready to assimilate into the space if they deemed it as a place for future growth. Once the network saw sports fans migrating to betting platforms and the success they were experiencing, it decided to more heavily migrate into the space and now continues to do so as both analysts and storytellers.
“We are the most trusted brand in sports media,” repeated Laura Gentile, executive vice president of commercial marketing at ESPN and Disney Networks. “That is why we’ve taken this patient, methodical approach to sort of vetting the opportunity and being there in a responsible way. Trust for us is always going to be paramount. When we have partners; when we have odds, we need to feel good about that and give it to fans in the proper way.”
Both sports betting and fantasy sports have blurred the lines when it comes to following specific teams; instead, fans are following athletes and/or certain occurrences in games with the prospect of winning or losing money at hand. Part of the value proposition of sports betting to ESPN aside from telling stories that relate to the interests of fans is using its platform to make it more accessible, part of the reason why many sportsbooks have looked to partner with them to sponsor segments, statistics or other parts of their multifaceted broadcasts. ESPN is aiming to emulate how it was able to help grow fantasy sports to sports betting, the latest innovation in a dynamic content landscape.
“We’ve almost doubled the number of fantasy players in the last 10 years,” Gentile said. “We’re breaking records every single year when it comes to sign ups and how people are playing on multiple teams and multiple leagues. Fantasy is much more accessible; it used to be this strange, rotisserie type of thing [but now it is] more mainstream. Now you’re sitting there watching games that you would never watch before because your team hinges on it. It’s very, very similar [to sports betting] and I think we’ve made fantasy football much more understandable and much more successful.”
Coinciding with new technologies and viewer experiences, sports fans crave information and listen to experts decipher statistics and trends that enhance their knowledge and understanding of the game both on the playing surface and in the front office. Dr. André Snellings always had an interest in sports but attended the University of Michigan to receive his PhD in biomedical engineering. The dissertation he crafted and successfully defended in order to earn his PhD related to deep brain stimulation as a form of treatment for Parkinson’s Disease, assisting neurosurgeons to locate the most optimal location for electrode implants and neural recordings to be placed to help eliminate the disease.
Snellings discovered fantasy sports while waiting for a colleague in a laboratory one day and instantly became captivated by the practice after creating a fantasy basketball team. He got into the industry by means of necessity though, as he looked to augment his own knowledge about the practice but did not have the means to do so.
“One day I heard a guy on the radio giving fantasy sports advice and when I went to sign up for his website, I volunteered doing analysis for them to gain access,” he said. “It turns out that the same tools that made me good at bioengineering lent themselves to sports analysis.”
Following a postdoctoral fellowship at the University of Michigan, he worked to build his career in sports media which eventually led him to become a senior writer at RotoWire. Once he signed on with ESPN as a senior writer and on-air talent, he began applying his expertise to the world of professional sports. In fact, he suggested trades during the 2017-18 and 2020-21 seasons in columns for the Toronto Raptors and Milwaukee Bucks, respectively, to make in order to contend for a championship. Whether or not there was any correlation between his suggestions and the team’s strategy, both franchises ended up executing the suggested trades and went on to win league championships.
“I utilized the same analytical toolbox in both careers,” he said. “These days, I apply it to the NBA, the WNBA, the NFL and the tennis tours in addition to the nervous system.”
ESPN Edge has also partnered with Microsoft to help leverage innovations in data and artificial intelligence to transform the sports media landscape. Referencing surfing, the panel discussed how technology can assist in familiarizing fans with sports with which they may not be as familiar while also genuinely eliminating biases to allow for objective scoring.
Akin to the intersection between training and gaming, the technology that gives fans insights about statistics is also desired by sports franchises looking to optimize their performance and prevent injuries to move into the future. It serves a dual purpose which is marketable and usable for those on the field and in the stands.
“It was the athletes, coaches and people involved in the sport [who were] coming to us and asking us to bring this technology to the field,” Kevin Ashley, principal engineer at Microsoft, said. “We have this magic; we have this technology that can tell them how to improve performance and reduce the number of injuries on the field.”
Social media remains vitally important in content strategy and distribution, but part of the expertise of teams comes in identifying which opportunities could help the growth of a brand as compared to hindering it. Vice President of Social Media at ESPN Katiee Daley and her team recognized the growth of TikTok, joining the platform in 2015 and creating specialized, digestible content for consumers. Today, ESPN as a brand is in the top five in terms of following and engagement on the platform following its launch in 2015.
BeReal, a social network centered around authenticity, alerts users once per day of the commencement of a two-minute window to take a photo and post it to the platform. The application has surged in popularity since its inception in 2020 and has been installed over 53 million times globally; however, ESPN has yet to create an account on the platform despite considering joining it.
“We’ve talked about ‘Can we show up as authentically ESPN there or is it going to come across as us trying too hard?,’” Daley said. “I think it’s smart to pick your spots [and] pick the playgrounds that you want to be testing in.”
In appealing to consumers, ESPN has focused on the growth of alternate broadcasts, most notably Monday Night Football with Peyton and Eli – colloquially-referred to as the Manningcast. Featuring former NFL quarterbacks Peyton and Eli Manning, the program presents viewers with an alternate perspective of the action on the gridiron broadcast in quasi-studios built in their respective homes.
According to Ed Placey, who serves as vice president of production at ESPN, Peyton Manning declined the use of a telestrator because it is indicative of a normal broadcast but is engrossed by viewing various different camera angles and videos of plays. As a result, the network recently installed a large LED wall with television screens showing different feeds of the game at his home, giving him the opportunity to analyze plays from multiple angles. Conversely, Eli Manning watches the game and enjoys using the Microsoft tablets provided on the sidelines to look at the special coaches feeds of plays and will sometimes use them as a type of telestrator as well. Nonetheless, the key to the broadcasts is relatability, and despite them having storied careers on the field, have been successful thus far in their pursuit to revolutionize the way football is presented across multiple platforms.
“We’ve found that Peyton and Eli’s broadcast and many other second-screen experiences that we do are for folks that aren’t as avid in that game at that time and want something different,” Placey said. “People who are just casual on that night love tuning in to Peyton and Eli because they’re kind of watching it the same way they are. It’s Monday; it’s fun; it’s not serious all the time with them.”
Whether it be alternate broadcasts, evolutions in augmented reality or fan engagement, the ESPN Edge conference exhibited the network’s innovations and areas of development and future growth. The company will look to continue to embrace movements in the digital space and the proclivities of its viewers and sports fans at large as it looks to serve the sports time anytime and anywhere for years to come.

Derek Futterman is an associate editor and sports media reporter for Barrett Media. Additionally, he has worked in a broad array of roles in multimedia production – including on live game broadcasts and audiovisual platforms – and in digital content development and management. He previously interned for Paramount within Showtime Networks, wrote for the Long Island Herald and served as lead sports producer at NY2C. To get in touch, email Derek@BarrettMedia.com or find him on X @derekfutterman.