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How to Build a Successful Career as a Casino Player: Main Insights

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Building a career as a professional gambler would sound like a joke a few decades ago. Now, it is a real opportunity to combine your hobby with a profit. No need to look for a land-based casino nearby to apply for a job. Instead, you can ensure professional growth with an online casino operator. The popularity of online gambling is skyrocketing, which reveals new opportunities for casual players.

The Idea of Becoming a Professional Gambler Explained

For decades, gambling used to be viewed as a leisure activity. But this perception is quickly changing. With the expansion of online casinos and mobile gaming, players can enjoy top games on the go. Those who demonstrate unparalleled skills can join professional tournaments. In many countries, like the UK, betting wins are tax-free. Players can maximize their experience at a casino by earning huge winnings, making a withdrawal, and continuing with new bets. A casual hobby can be seen as a legitimate way to get a regular income.

Some research studies show that online gambling is the most popular in areas with higher unemployment rates. The trend reflects the growing need for adrenaline in society. Many players are passionate about casino games as a great form of entertainment and the source of potentially large winnings.

What Does It Mean to Be a Professional Gambler? Job Description

Gamblers can be classified into multiple categories, like casual and compulsive players. Professional gamblers stand out by treating gambling activities like a business. They plan their gaming sessions, manage their budgets, and try different strategies to maximize profits. Professional gamblers also require strong discipline. They need to set limits on money and time spent on gameplay. They should also avoid chasing losses, especially when overwhelmed with emotions. Professional players should stay in full control of what they are doing. Still, there’s always a risk of developing negative habits, which require extra caution.

Skills You Need to Succeed

Making profits by playing games isn’t based on pure luck. It requires a unique skill set, including:

  • Strong research and analytical skills to study game odds and trends.
  • Money management to keep detailed records and stick to a budget.
  • Emotional control to stay calm during casino sessions.
  • Patience and persistence to build long-term strategies.
  • Stress management to handle financial wins and losses without panic.

Professional players often dedicate hours to reviewing their gameplay. They also need to explore new strategies to improve their performance. The whole thing reminds of athletes’ training for their sport.

Balance Between Life and Work

Becoming a full-time gambler offers freedom. No boss, no fixed working hours, and no earning limits. Freedom comes with risk. Your “income” depends entirely on how often you win. Some months can be far less profitable than others. It reminds me of a freelance job, which needs to be properly managed. Professional gamblers don’t spend everything they earn since they can’t be sure how successful the next month is going to be.

Education and Professional Development

Believe it or not, you can study gambling academically. Universities like Salford in the UK offer gambling studies as part of economics and business programs, covering the psychology of gambling, regulations, and the math behind betting. Students learn how to gamble and how the industry works overall. Joining organizations like the Society for the Study of Gambling also helps players stay informed about recent research, regulation changes, and industry trends.

Alternative Career Paths in the Casino Industry

Not everyone who loves casino games needs to gamble professionally to make a living. The industry offers plenty of opportunities where your gaming knowledge can be an asset. Here are the main career prospects:

  • Marketing experts create casino campaigns and promotions.
  • Platform reviewers and affiliate marketers test online casinos while earning commissions for each referral.
  • Software developers design casino platforms and games for the gambling community.
  • Data analysts study player behavior to improve game offerings.
  • Live casino croupiers join live streams to handle live games from remote studios.

These roles let you stay close to the industry without taking the financial risk of professional gambling.

What Are the Real Chances of Building a Successful Casino Gaming Career?

Your chances of becoming a professional gambler or live dealer are real. But having a passion for casino games is not enough for achieving career success. You require a smart strategy, discipline, and willingness to make a profit. Professional gambling isn’t about making quick wins. You need to build a system that would work in the long run. If you know how to act under pressure and maintain emotional control, you may have what it takes to turn your passion for gaming into a profitable career.

Edison Research Acquired By SSRS

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SSRS, the full-service marketing and survey research firm, has announced plans to acquire Edison Research.

Edison Research was founded in 2003 by Larry Rosin and Joe Lenski and is widely known for its Share of Ear study, The Infinite Dial study, podcast/audio research, as well as election and market research.

“Joining SSRS marks an exciting new chapter for Edison Research,” said co-founder and President Larry Rosin. “Both companies are dedicated to rigorous methodologies, trusted insights, and advancing the field of research. Together, we will build on Edison’s legacy in audio and election studies while creating new opportunities for growth.”

“Collectively, our organizations bring unmatched expertise across qualitative and quantitative research, media insights, and public opinion measurement,” added co-founder Joe Lenski. “We look forward to delivering cutting-edge research in new and evolving areas.”

Rosin and Lenski will join the leadership group of SSRS when the acquisition becomes official.

“By bringing Edison Research and SSRS together, we’re combining two teams with a shared passion for research and innovation,” SSRS President Melissa Herrmann shared. “Our alliance expands the ways we can support our research partners and deepens our ability to help the public, media, and policymakers make sense of how people think, vote, and engage with the world. We are moving into the future as one team—ready for what’s next.”

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iHeartMedia Minneapolis Names Rich Davis SVP of Programming and PD of K102

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Changes are being made at iHeartMedia Minneapolis, as longtime leader Gregg Swedberg is stepping away to a new role, and Rich Davis is replacing him at K102.

Swedberg is moving to a new strategic advisor role with the company after 34 years with K102 and iHeartMedia Minneapolis. He will no focus on assisting iHeart Country projects.

Rich Davis is now being named Senior Vice President of Programming at the cluster, and will take over as Program Director of K102. He had previously been the Program Director of 101.3 KDWB since 2016. He also previously worked for the company in Seattle and Nashville.

“When I first got to KDWB in 1997, I never dreamed I’d one day get the chance to take over for the legendary Gregg Swedberg,” said Rich Davis. “I hope to make him proud and continue our success with these amazing teams and brands in the Twin Cities. Thanks to Kris Foley, Gene Romano and Eric Lonnquist for the opportunity!”

“I’m looking forward to having the unique opportunity to help lots of stations in iHeartCountry and assisting Rich and Chad with this transition,” said Swedberg. “I can’t wait for Nashville to embrace Rich, which I know they will. The iHeart Minneapolis team will just keep on winning.”

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‘The Pat McAfee Show’ Achieves Over a Billion Views on Social Media in September

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The Pat McAfee Show continues to redefine what success looks like in sports media. In September, the program crossed a landmark milestone, generating more than 1 billion social media views in a single month for the first time. The surge came as the show also delivered its most-watched September ever across ESPN and YouTube.

Throughout the month, each live episode averaged 447,000 concurrent viewers between ESPN and YouTube — an 18% year-over-year increase — marking another sign of McAfee’s growing audience reach. In addition to the live numbers, engagement across platforms like X, Instagram, TikTok, the ESPN App, and YouTube continued to climb, reflecting the show’s expanding multi-platform presence.

Even on linear television, the momentum carried over. The show’s performance improved year-over-year in the persons 18–49 demographic, a key target audience for advertisers and sports networks alike.

“We are very thankful that we get to do this for a living,” said McAfee in reaction to the news. “Learning of how many people are seeing our show on a daily basis is a wild thing for all of us. We started in a basement. Our main goal is to celebrate sports and its athletes. It’s cool to know that sports fans seemingly like what we’re doing.”

ESPN executives have taken notice of the show’s sustained momentum since it joined the network’s lineup.

“Pat’s impact is undeniable, and we are thrilled with the phenomenal results his show continues to achieve,” said Burke Magnus, ESPN President of Content. “Garnering over a billion views in a single month is an extraordinary accomplishment, proving the power of the loyal and growing audience that he and his team have worked so hard to develop.”

The influence of McAfee and his crew extends well beyond the daily show.

College GameDay — where McAfee serves as a key on-air personality — is also seeing historic success this fall. Through seven episodes, GameDay has averaged 2.82 million viewers, up 29% year-over-year and pacing toward its most-watched season ever. In the 18–34 demographic, viewership is up 36% from last season, underscoring McAfee’s ability to connect with younger fans.

With viewership climbing and digital engagement at record levels, The Pat McAfee Show continues to cement itself as one of sports media’s most influential and wide-reaching programs — a testament to McAfee’s unique blend of energy, authenticity, and connection with fans.

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AI-Generated Articles Now More Than 50% of All Web Stories, Graphite Data Shows

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Graphite, a leading SEO firm, has shared data that shows more than half of all written articles on the internet are now created by AI.

The company shared that AI-generated content overtook human-generated articles in November 2024. That changed in the following months, as human-generated content retook the lead, but the latest data shows AI-created articles now account for 52% of the overall written content on the internet.

The company also noted that in the year following the creation of ChatGPT in November 2022, AI-generated articles accounted for 39% of the total articles published, before reaching 52% most recently.

While there was a dramatic increase in AI-generated content, the growth has plateaued in recent months. After showing steady growth for two years, the latest figures have remained steady.

Graphite believes there’s a reason for that.

“We hypothesize that this is because practitioners found that AI-generated articles do not perform well in search, as shown in a separate study,” the company said.

Graphite analyzed more than 65,000 web articles to evaluate the percentage of published content that had been generated by AI.

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Craig Carton: No One Cares About Women’s Professional Sports in America

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Former WFAN personality Craig Carton declared on The Craig Carton Show that “nobody cares about women’s basketball,” a remark that quickly spread across sports media circles just as the WNBA Finals posted some of its strongest numbers in decades.

During Tuesday’s episode, Carton argued that public interest in women’s basketball revolves almost entirely around individual stars such as Caitlin Clark rather than the sport itself.

“We cared about Caitlin Clark and maybe you care about Paige [Bueckers],” Carton said. “There’s a small segment of the woke American community that wants to guilt you into feeling like you have to acknowledge or pay attention to women playing basketball… We’re trying to fool ourselves into thinking the American sports public enjoys or wants to see professional women’s basketball. We don’t. We never have and we never will.”

Carton insisted his take was not an attack on the athletes themselves.

“They’re great at what they do, but no one cares about what they do,” he continued. “We fell in love with one person, Caitlin Clark, and the WNBA and most of its players have gone out of their way to trash her and make her unlikable. Which makes no sense to me, but we’re never going to care about professional women’s sports in this country.”

His comments arrived the same week Nielsen data showed that this year’s WNBA Finals averaged 1.5 million viewers across ESPN and ABC — the second-highest Finals audience since 2000. Though down slightly from last year’s series, this year’s four-game Aces-Mercury sweep marked the ninth straight Finals game to top one million viewers, an unprecedented streak for the league.

The WNBA Playoffs overall averaged 1.2 million viewers, a modest 5% rise that industry analysts partly attribute to Nielsen’s expanded methodology and sustained interest from Clark’s arrival in the league.

For all the controversy, Carton’s remarks underscore the long-running divide in sports media over how women’s leagues are covered — and how their progress is measured.

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Pittsburgh Penguins Voice Josh Getzoff Hospitalized Following Fainting During Intermission

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Pittsburgh Penguins television play-by-play announcer Josh Getzoff was taken to a hospital in the Anaheim area Tuesday night after fainting inside the Honda Center press box during the team’s game against the Anaheim Ducks. According to The Pittsburgh Post-Gazette, the incident occurred during the second intermission of Pittsburgh’s 4-3 loss, catching both the SportsNet Pittsburgh crew and arena staff by surprise.

The report states that Getzoff had stepped away from the broadcast booth between periods — a normal routine — and was in conversation with another broadcaster when he suddenly collapsed. He was reportedly awake and responsive soon after.

Medical personnel attended to Getzoff before he was transported to a local hospital for further evaluation.

The Penguins have not released an official statement on the incident.

With Getzoff unavailable to finish the broadcast, both the television and radio crews quickly adjusted. Joe Brand, who was working the radio side, moved over to the TV booth to call the third period alongside Colby Armstrong.

On radio, Penguins director of team operations Jason Seidling joined Phil Bourque to complete the coverage.

Bourque shared on-air during the third period that he had received word Getzoff was “alright.” Offering some reassurance to listeners and viewers following the situation.

Getzoff recently marked his 10-year anniversary with the organization. He is currently in his third season as the team’s television play-by-play announcer for SportsNet Pittsburgh. Before transitioning to TV, he served as the radio voice of the Penguins and built a strong reputation for his professionalism, energy, and chemistry with broadcast partners.

The Penguins’ next game is set for Thursday night in Los Angeles against the Kings. It remains unclear whether Getzoff will return to the booth for that broadcast.

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ESPN Adds Erik Johnson to Roster of NHL Analysts

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Erik Johnson isn’t wasting any time transitioning from the ice to the broadcast booth. The former Colorado Avalanche defenseman, who announced his retirement earlier this month, has officially joined ESPN as an analyst for the 2025–26 NHL season.

The move marks another major step in Johnson’s fast-moving post-playing career. The 2022 Stanley Cup champion has already made guest appearances on the Avalanche’s local television broadcasts, drawing praise for his insight and engaging on-air presence. His addition to ESPN signals that his media career is poised to take off just as quickly as his NHL one began nearly two decades ago.

“As a kid I idolized Thorne, Clement, Melrose, Levy & Buccigross,” shared Johnson on social media. “To call games with some of them on ESPN is going to be surreal. Can’t wait, let’s go!”

For longtime Avalanche followers, Johnson’s emergence in media comes as little surprise. Over his 13 NHL seasons, teammates and coaches often pointed to his leadership, sharp hockey IQ, and approachable demeanor as key traits that would serve him well in broadcasting.

Drafted No. 1 overall by the St. Louis Blues in 2006, Johnson’s path to ESPN mirrors the perseverance that defined his playing career. After a midseason trade to Colorado in 2011, he became a cornerstone of the Avalanche blue line for more than a decade. He played a pivotal role during the team’s 2022 Stanley Cup run, providing veteran stability to a young, dynamic roster.

Johnson briefly left Colorado before returning ahead of the 2025 trade deadline, capping his career where he made his biggest mark. Following the season, he weighed professional tryout offers from several clubs before opting to retire.

Now, as part of ESPN’s national NHL coverage, Johnson will have the chance to share his perspective with a broader audience. His combination of humor, authenticity, and firsthand experience in high-pressure situations could make him one of the network’s most relatable new voices.

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SonicTrek.ai Launches Four Syndication Audio Formats in Collaboration With Futuri Media

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SonicTrek.ai, a new AI-powered audio syndication company, has officially launched, promising hyper-localized, 24/7 audio content for brands worldwide. The company combines Futuri Media’s advanced AI technology with a proprietary process that blends professional voice talent, curated music, and dynamic writing. To deliver fully localized audio formats tailored to diverse audiences.

The company is led by media veterans Joel Denver and Mike Agovino. Their experience in broadcasting and digital media underpins SonicTrek.ai’s mission to redefine audio syndication.

“SonicTrek.ai is about creating authentic, localized experiences that resonate with listeners while leveraging the power of AI to deliver unmatched creativity and efficiency,” said Denver, partner and CEO. “We’re not just building brands; we’re crafting immersive audio worlds.”

SonicTrek.ai is launching its flagship AI brand, Phoebe.fm Curiously Alternative. The female-leaning alternative station, developed by Dennis Constantine, features Phoebe, a virtual host voiced by real talent. The station is now available for streaming on SonicTrek.ai.

In addition to Phoebe.fm, SonicTrek.ai is rolling out three other 24/7 AI-driven brands, each with unique virtual voices:

MyCountry.fm: A country music experience developed by Charlie Cook, featuring storytelling tailored to local markets.

Starship.fm: A classic rock station crafted by Lee Abrams, offering a mix of anthems, deep tracks, and cinematic production elements.

CoolClassics.ai: A classic hits format created by Brian Kelly, delivering familiar tunes with a contemporary edge.

The company emphasizes that its proprietary process leverages Futuri Media’s AI suite to continuously adapt content based on listener preferences and market context.

Agovino, partner and chief revenue officer, highlighted the innovation: “SonicTrek delivers on the long-failed promise of localized syndication and conversational AI. It’s real—or maybe it isn’t—but it’s here today.”

Futuri CEO Daniel Anstandig added, “SonicTrek and Futuri technologies are coming together to make it possible for every station to have live and local content in every daypart, based on what audiences care about right now. Why shouldn’t audiences expect that their local station should be just as current as their social media feed? Now, Futuri and SonicTrek are making that possible in a plug-and-play format for broadcasters.”

SonicTrek.ai’s launch signals a new approach to radio and branded audio content, blending human creativity with AI to offer fully localized experiences at scale.

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How ‘Demon Hunters’ Took Over the Charts While Radio Programmers Hit Snooze

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If you’ve checked a streaming chart anytime since this summer, you’ve seen the same data on repeat: Demon Hunters owns consumption.

Even now, seven of the ten most-streamed songs in the United States come from the movie’s soundtrack. That’s not a one-week fluke; it’s been that way for months.

And yet, American pop programmers are acting like the soundtrack doesn’t exist. They’re spinning one single—the “label-worked” track—while the rest of the album quietly eats away at their AQH.

Streaming told radio what time it is. Radio just rolled over, hit snooze, and mumbled something about “add week.”

The On-Track Soundtrack

Since its release in June, the K-pop Demon Hunters soundtrack has scored seven of the top ten most-streamed songs globally and in the U.S. for multiple weeks.

Four months after release, it roared back to become the No. 1 album (again) on the Billboard, proof that streaming doesn’t forget what radio ignores. It produced four simultaneous Top 10 hits on the Billboard Hot 100—something even Barbie and Frozen couldn’t accomplish.

(But Phil, it’s K-pop. Let it go. Let it go.)

If your kids haven’t made you watch the movie yet (mine did—twice, not to be confused with the K-pop group TWICE), every song comes from a fictional K-pop group but is written and produced by very real hitmakers: Teddy Park, Jenna Andrews, Lindgren, and others behind hits for BLACKPINK, Drake, BTS, Dua Lipa, Cardi B, Ava Max, and Jessie Murph. This soundtrack was destined to K-pop off.

Songs That Rule Streaming Barely Spin

Here’s what the audience has already hunted down:

“Golden” – The label’s chosen single and the only one radio recognizes. It’s No. 1 on the Hot 100 and poised to reach the top of Mediabase this week, assuming Alex Warren has an ordinary week and promo teams can convince PDs to prioritize “Golden” over Bieber’s “Daisies”—just in time for the Taylor takeover.

“Your Idol” – A darker, villain-coded anthem that out-streamed Golden multiple times but only saw one U.S. add.

“Soda Pop” – Pure K-pop sugar rush with 375 million+ streams and crossover potential. Labeled a “promotional single,” but no PDs took the bait. That bites.

“How It’s Done” – The film’s opening song with over 330 million streams, bigger than more than half of today’s Top 40 currents.

“Takedown,” “Free,” and “What It Sounds Like” – All clock hundreds of millions of plays, outpacing many of this year’s certified gold singles.

Seven songs. Seven legitimate off-air hits. (Also, how is Off-Air Hits not an album title?)

Numbers Don’t Lie, Focus Groups Do

Streaming is a meritocracy: brutal, transparent, and immediate. You don’t get to whisper or promo your way onto a playlist. Either people press play, or they don’t.

When 70 million people do it in a week, that’s not noise—it’s data. And there’s no weekly callout or M-Score with a 70-million-person sample size.

But radio is still running the 1980s playbook. A label chooses a single, puts out a video, fires up the promo team, and works it until the callout data comes in or they’re down triple digits on the chart.

In the case of Demon Hunters, “Golden” was the plan. Everything else—the six other stream-slaying monsters—was left lurking in the shadows.

Ride The Waves

Every rule has its rebel, and this one’s in paradise: iHeart’s KUCD-FM Honolulu. The station is spinning six songs from the Demon Hunters soundtrack—three in power and three in secondary rotation. KUCD isn’t just on island time; they’re on listener time, and that’s why they’re miles ahead of the mainland.

Radio Missed The Moment, How To Own The Next

Single-cycle inertia: Radio is comfortable with a clear start, peak, and decline. Labels spoon-feed one track at a time, and programmers rarely deviate. They haven’t been taught to look at the model or ask if there’s a better way—maybe even a fork.

Fear of the unfamiliar: If the artist doesn’t have a face or a tour, programmers assume there’s no story. But fictional K-pop groups clearly don’t need meet-and-greets to move millions. (Heck, I still don’t know what Marshmello looks like—or if he has a gelatinous texture.)

Data disconnect: Streaming, sync, and commerce teams see the spikes first. The radio promo arm often gets the memo after the moment fades. Not their fault, but it makes the job harder when you’re chasing what’s already cooled off.

Cultural lag: The pop audience is faster, younger, and more global than ever (see my previous Bad Bunny article). Radio still schedules music for minivan-driving soccer moms. PS: those soccer moms are in Teslas and Rivians now.

It’s not just a programming issue—it’s a relevance issue. Every time radio ignores a massive song, artist, or even genre, it trains another generation to never check back in.

Soundtracks Are The New Supergroup

Demon Hunters isn’t an outlier; it’s a rebooted template. Saturday Night Fever, Purple Rain, The Bodyguard, Titanic, and more recently Barbie and Spider-Verse all proved that whether on the big screen or the stream, soundtracks can make music magic. (Nice alliteration. Yes, this is a compliment from me to me.)

Here’s Your Gameplan

If you’re a Pop PD reading this, here’s free consulting:

Add “Soda Pop” or “Your Idol.” They’re already hits. They’ll help break up all the new Taylor Swift you should be playing—and maybe replace that slot you gave to “Manchild” (which really should’ve gone to “When Did You Get Hot?”).

Create a “Streaming Spotlight” category. Your listeners are already playlisting this stuff. Give them the credit. And whatever you do, stop running “new music” sweepers into songs that aren’t new just because you added them. (Side note: what about “old music” sweepers? Who’s with me?)

Get over the fear of fiction. If a song streams 300 million times, it doesn’t matter if the artist is animated, algorithmic, or from another planet.

Reclaim your legacy. Great programmers don’t wait for hits; they create them. The next moment begins when you take a chance and give your audience something worthy of their attention.

Streaming Is The Truth Machine

Zoom out, and Demon Hunters is more than a soundtrack. It’s a stress test for the entire music ecosystem. It proves that the audience has moved on from being told what the hit is.

Radio should’ve owned this musical, pop-culture moment—celebrated it, hosted streaming parties, given away merch, maybe even a trip to South Korea (North Korea during the fall book?). It should’ve played songs with more texture and global diversity.

At some point, broadcasters have to stop blaming algorithms and start blaming arrogance.

Because the real demon hunting radio right now isn’t from the movie—it’s choice, it’s options, it’s fragmentation.

So give the audience what they want… or you’ll be the one talking about your “Golden” years.

Barrett Media produces daily content on the music, news, and sports media industries. To stay updated, sign up for our newsletters and get the latest information delivered straight to your inbox.